﻿using System.Collections.Generic;
using UnityEngine;

public class Hero
{
    public int Id { get; set; }
    public string Name { get; set; }
    public int Gold { get; set; }
    public int Health { get; set; }
    public int CurrentHealth { get; set; }
    public int State { get; set; }
    public List<Card> Cards { get; set; }
      public List<Relic> Relics { get; set; }
}

